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Thomas de Groot schrieb:
> If, when saving a figure to POV-Ray, one changes the file name, this name
> should also be changed accordingly at the declared figure name, within the
> xxx_POV_geom.inc.
>
> Thus, an original Poser figure *Beggar*, saved under the file name:
> Beggar2_POV_geom.inc
>
> should contain:
>
> //Model assembly from the meshes
> #declare Beggar2_=
> union {
> .....
> }
>
> instead of:
>
> //Model assembly from the meshes
> #declare Beggar_=
> union {
> .....
> }
>
> as happens under the present version of Poseray.
Why? It only complicates matters; for instance, if you want to use
different include files for different frames of an animation, having the
same figure carry the same name is of an advantage.
If it is about getting two figures of same base name in a single scene,
it may be easier, too, as in:
#declare MyFigures = array[10];
#local i = 1;
#while (i <= 10)
#include concat("Beggar", str(i,0,0), "_POV_geom.inc");
#declare MyFigures[i-1] = object { Beggar_ }
#local i = i + 1;
#end
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